These are the games I’m playing right now.

I’ve played Relic’s great real time strategy a long time ago, and I picked it up again only to be instantly hooked on its competitive multiplayer gameplay. In retrospect DoW is probably the best sci-fi RTS since Starcraft, with very diverse races to choose from (9 in total with all the expansions), good gameplay balance (as good as it can be with so many races), excellent soundtrack and unit responses and finally still very fresh graphics.
In the next paragraph I’ll outline the basics of DoW gameplay – if you are familiar with this – skip ahead)
Where DoW differs from other RTS is that instead of mining symbolic resources in DoW you capture territories which give you “requisition” which is used for buying fresh troops and upgrades (actually the idea is that in orbit above your battlefield there is a cruiser which holds your main force, and you are “requesting” units from it). There is also a power resource gathered by building power generators (duh!), used mostly for building vehicles. The territory capture system makes for very dynamic gameplay as its not possible to “turtle” (build up defensive structures) inside your base – since you’ll lack resources to keep fighting. Also every unit is precious as all troops come in a squad of 3-5 units and losing an entire squad is a large blow to your war effort.
The Dawn of War games:
- Warhammer 40K Dawn of War (full game. four basic races)
- -Linear story driven campaign. Mission structured.
- -Four basic races: the superhuman, elite soldiers of the Imperium – the Space Marines, the second most “tactical” race. The innumerable horde of Orks, focused on overwhelming numbers and great melee capabilities. The extremely swift and focused Eldar, with highly specialised units that require a lot of tactical micro-management. And finally the perverted, powerful and melee focused Chaos Space Marines.
- Warhammer 40K Winter Assault (first expansion)
- -Linear story driven campaign. Mission structured.
- -New race: the regular human soldiers of the Imperial Guard. What they lack in physical prowess they make up for in huge numbers and fearsome vehicles.
- Warhammer 40K Dark Crusade: (second, stand alone expansion)
- -Risk type campaign with territories and a world map.
- -New races: hi tech, anime like Tau - the best purely ranged army in the game, and the relentless, futuristic undead -Necrons.
- Warhammer 40K Soulstorm (third and final expansion)
- -Expanded risk type campaign.
- -New races: the purely female, fanatical Sisters of Battle and the skirmish oriented, wicked Dark Eldar.
Of the entire bunch the only thing I didn’t like was the last expansion. I felt that the two new races didn’t add much to the gameplay, and I also didn’t like the addition of aerial units. Another sore point with all the Dawn of War games is that their single player component is really lacking, with the first two campaigns being somewhat average and the second “risk” type, somewhat boring. All in all this is a game you buy to play with friends, and that’s where the incredibly diverse tactical options really become apparent. The campaigns are acutally just a warm up. Another issue is unit pathfinding, which has been somewhat rectified with the addition of larger, less cramped maps, but this shouldn’t be too much of a problem.
Dawn of War, with its expansions is easily one of the best strategy games I’ve ever played, and I recommend it wholeheartedly.




Looking at Fallout today, the only segment of the games that hasn’t aged well are the graphics. Only recently with the addition of a hi resolution hack (sadly, only for Fallout 2 at the moment)*, has this problem been somewhat alleviated. Of the hordes of bugs that plagued the series some are still present, but most have been taken care of by community patches.
